So I started learning some Box2D to improve skills in game programming. Box2D is a physics engine written in C++. Many games use a graphics engine but not a physics engine. The graphics engine usually accelerates the graphics on the GPU but what makes movements look realistic is the physics engine.
Because Box2D is written in C++ you cannot simply use it in your iOS project, but thanks to Objective-C++ support you can change your file extensions to .mm and then simply use C++ in your Objective-C project.
In this example im not using a graphics engine, only Box2D and basic UIKit elements (UIView). Next step would be to do a similar example using a graphics engine like Cocos2D.
The past 2 weeks I have been making an iPhone application for the team of Greece in the UEFA EURO 2012 championship. Right after the 1-1 against Poland, Apple has now released my application to the public.
I was hoping for them to be a little faster but better late than never. This is the version 1.0 and if you are interested about Greece or just simply want a livescore application for Euro 2012 in greek, you can download it from here for free:
I’m doing a project were I need to have access to all the Greek postal codes. I couldn’t find them anywhere on the Internet so by personal labor, sweat, and years of hard work I compiled my own complete database of ZIP/postal codes in Greece.
After doing all that I thought what if somebody else needs this information on the future, so here I release the database under the following license:
“You may use the database for anything you want, even if you earn money from it. The only thing you must do is mention my name and website in any place/program where you use this database, directly or indirectly.”